Digital Classroom Market Trends, Opportunities, Growth and Forecast by 2028

According to IMARC Group latest published report, the global digital classroom market size reached US$ 124.5 Billion in 2022. Looking forward, the market expected to reach US$ 242.5 Billion by 2028, exhibiting a growth rate (CAGR) of 10.68% during 2023-2028.

A digital classroom is a technology-incorporated learning environment that relies on educational applications and websites to enhance learning. It also consists of feedback loops that ensure students receive inputs from their professors and vice-versa on a regular basis. It is an all-encompassing classroom facilitated by hardware, software, operating systems, and social media channels. Video conferencing, online whiteboard for real-time collaborations, instant messaging applications, participation controls, and breakout rooms are the commonly used tools in a digital classroom. Digital classrooms make use of electronic devices that facilitates easy access to learning materials and resources. This enables students to track their progress and professors to highlight student work.

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Note: We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.

Global Digital Classroom Market Trends:

The global digital classroom market is primarily driven by the increasing incorporation of the latest technology in the education sector. Digital classrooms are modern set-ups that make the learning process more interactive, creative, and less monotonous, thus assisting students in retaining the acquired knowledge for a longer period. It also results in an innovative and organized knowledge distribution system that consists of experimental and inquiry-based learning systems. Besides this, the introduction of learning analytics and cloud computing in digital classrooms helps minimize the expenditure on information technology (IT) systems.

Furthermore, with the onset of coronavirus disease (COVID-19), governments of various countries are taking initiatives to develop the infrastructure of educational institutions and the quality of education by employing digital solutions. This has led to a safe learning environment for students without being physically present in schools.

Competitive Landscape:

The competitive landscape of the market has been studied in the report with the detailed profiles of the key players operating in the market.

Some of the key players being Dell Technologies Inc. (DELL), Jenzabar Inc, blackboard inc (bbbb), Discovery Inc (DISCA:NASDAQ GS) , Pearson, Plc (PSO), Promethean World Ltd., Oracle, Educomp, Ellucian, Echo360, D2L, Unit4, Saba, Smart Technologies, DreamBox Learning and McGraw-Hill Education.

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