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All Side-Quest Storylines In Spider-Man 2, Ranked

Selling point in video games for a long time now has been stories, and all of Marvel’s Spider-Man games have used stories to sell their games. So, it wasn’t a wonder that Spider-Man 2 kept going in that direction, with a great story and lots of exciting moments. That’s not all, though.

There are also great stories in its side missions, from the one-time tasks you get in Spidey’s app to longer story arcs that are broken up into multiple quests. These missions are definitely worth doing. Still, which one is more valuable, at least in terms of its story arc? Some of them only have one task, but that doesn’t mean they don’t have interesting stories.

Rooftop Fireworks

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There are fireworks in the city, and something goes wrong. The reason for the fireworks makes the story a little more moral, but it doesn’t go any further than that.

The task is easy and has a good idea. The finish with all the fireworks is fun to see. In the end, though, this is the least interesting because there isn’t much else to talk about. It’s not bad, but there’s nothing else to it.

Emily-May Foundation

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The Emily-May Foundation is a big and interesting part of the game, and it gives you a lot of side tasks. Why it’s not high is because these tasks don’t add anything new to the story or have their own unique side story to follow. They are all related to the main campaign. It’s not the whole story.

You can do them for fun when you need a break from all the action, and they make you care more about the Foundation, which makes the big story moments about the EMF hit deeper.

Photo Ops

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These are the picture tasks for this game. They take the place of the locations from the last game. Instead of taking pictures of places, Robbie Robertson lets us take pictures of people going about their daily lives in New York. He then makes funny comments about them.

Most of the time, these tasks will help you get to know the place better, and Robbie’s thoughts are always interesting to hear.

Unidentified Targets

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This set of tasks doesn’t have much of a story, but they were chosen because of how they end. Kraven is hunting what seems like random people, some of whom are dead, which makes the whole story even more confusing.

After that, we find out that his aim was the Chameleon, who is also Kraven’s brother. It doesn’t go any further than that, but that makes the figure open for more shows.

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Monster In Queens

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It’s just one task with a simple story, but it gets a higher score because it’s funny and the ending is very nice. Something is wrong with one of the hunter’s dog robots, and a blind woman is telling you about a monster in the suburbs.

After organizing the system and using movies of dogs to learn how to behave, the story has a funny finish with a blind woman keeping the robot as a guide dog. The nicest way to describe it is as silly as it gets.

Graffiti In Trouble

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Who would have thought Hailey would be a character you could play as? We learned a lot about the character through this task, which was great because we know how important she is to Miles.

This mission does a good job of making us care about a small character who hasn’t been seen much. It also shows us what kind of person she is and how she sees the world.

Photo Help

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This task is also meant to help characters grow, but this time it’s for Peter Parker. We go back in time to see him giving Jameson a picture of Spider-Man to help him get a job as a photographer.

The mission shows us Peter when he was young and how, surprise, Jameson helped him feel better about himself. Finally, Peter, who is older and smarter, gives good advice to someone who wants to become a shooter.

Marko’s Memories

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The Sandman may have helped make the game’s start so great, but that’s not all he did. You are given several tasks to fix the crystals that are inside him. This helps him keep his mind stable.

You learn a lot about the character, from his daughter to how he treated the hunts. You help him change and start reforming, and you also give his daughter a way to remember her father.

Brooklyn Visions Club Fair

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Miles also needs some character growth that isn’t part of the major tasks. He gets some special tasks to do with schoolmates from Brooklyn Visions Academy. These include finding a lost mascot outfit, taking pictures of the campus, and planning a student’s homecoming date.

They’re all honest and show us some of the people Miles meets at school. You also get a nice suit with a Puerto Rican flag on it that was made by the students. We’re not sure how they know about Spider-Man‘s background, though.

Prowler’s Stashes

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Prowler’s stashes are another Miles-only feature. They are spread out across the city and will give you rare tech parts for upgrades or suits. The talks they have with Aaron after each one are done give them good story material.

We learn a lot more about the Prowler’s best years, the people who hired him, and how things went badly between him and Jefferson Davis.

Hunter Blinds

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These tasks work the same way as all the bases in the other games, but there aren’t as many waves of battle. They care a lot about the main story, so they don’t have much going on in their own lives.

What makes them interesting from a story point of view is all the background information you get about Kraven’s family, which helps us understand who he is.

Mysterium

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We now have Mysterio instead of Taskmaster and his, well, chores! They have a fun story about a bad guy who might have changed, and there’s no better figure to make us doubt them so much.

Along with these tasks are audio files that talk about his new business. At the end, we see how Quentin plans to move on from his criminal past. It’s nice to see bad guys change.

Cultural Museum

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The story and the history walk together. Many of the instruments in a museum in Harlem were stolen, and Spider-Miles needs to find them. The story is pretty simple, but the background behind it is very interesting.

You learn about Charlie Parker, Clyde Stubblefield, and other artists whose music you should check out if you haven’t already.

Missing Grandpa

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Now talk about a job that appeared out of nowhere and hit you hard. In a simple task with no action at all, all you have to do is find someone’s grandfather. Then you find Earl.

Earl then talks about his life, his fear of death, and how memories of his late wife help him deal with how close the end is. Peter and Miles don’t say much, so Earl’s conversation is almost a speech. It’s both good and exciting at the same time.

Howard

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Did you miss going pigeon hunting? Some missions honor them, but don’t make them a key goal like they were in the first Wordle Unlimited. Instead, they kick you.

Tonight is a beautiful time to spend with Howard. Before he dies, you can help him move and say goodbye to his birds. We can slide along now, which makes the pigeon task more fun, but the finish is too cruel.

The Flame

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These tasks tease a “unknown” bad guy named The Flame, who is the boss of a group and is crazy about fire. Some hints can help you figure out who he is, but the finish is the only real clue.

Cletus Kasady is a scary bad guy, and this story that doesn’t end shows that he could be a bad guy in the sequel or a future DLC. For sure, we can’t wait to see Chaos.

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